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Saturday, May 19, 2012

Twin Paradox: Update

We're making the last adjustments to the trailer/intro of "Twin Paradox". Till then, here are some pics of the game. 

(Performance in Mocap and animation in the game engine "Cryengine 3")
 (Plants and alien sea-anemones in a underwater cave)
 (Plus another creature)

Friday, March 2, 2012

Twin Paradox: Creatures and Objects

Like I promised, here's some info about the project. The game tells the story of Matt Lightspear and his crew, appearing in orbit of an alien planet during an experiment of teleportation. In order to survive he needs to fight alien creatures and choose the better strategies to continue his journey in hope to go home.  The images below show 2 animals and some objects available to the player in the initial stages of the game. 

(Shadow beast: Maya, Zbrush, Photoshop)


(Alien sea-anemone: Sculptrix, Zbrush, Photoshop)

(Objects: Laser-Vacuum; Molecular Assembler; Axel Rod)




Wednesday, January 25, 2012

Twin Paradox: Pre-Production and Characters

Twin Paradox was the final project for my MA in Computer Animation. It´s a first person adventure computer game with some RPG elements. Engine: "Cryengine 3".
I'll give more info later. Below there's some concept art and 3D characters.

Concept Art


3D | Zbrush