An old 3-day animation learning workshop I attended with a huge friend of mine Filipa. The title in English is Hot and Cold. The project is a treasured memory. Our teacher and director was Abi Feijó.
I got 3d Art in here
Tuesday, March 26, 2024
Thursday, August 17, 2023
Art and Sketches Instagram publication
I've decided to start publishing my art-creation content like: doodles, watercolour and acrylic painting on my Instagram account Jubineil.
The objective is to post just that type of content in one place with a lot more frequency.
Below are some examples of the album I call "Mix media season 1", that I started in 2022, that can now be seen on my Instagram account. I will be add more to this collection until the end of 2023.
Sunday, June 13, 2021
Saturday, June 12, 2021
Game Design Workshop: Recreating the Deep Sea Adventure
So my objective was to test my Blueprint code and UI skills in Unreal Engine 4, by using the Deep Sea Adventure Board Game as the object of study. I choose this game because of its elegant and minimalist mechanics and I assumed it could be done during a two-week vacation back in 2020. It actually took me 228 hours to complete it.
All the art was made by me in an attempt to see if I could replicate the original material and the remaining UI elements were trying to make something that followed the same aesthetics.
Wireframe V1
The following video shows the implemented UI and gameplay end result in Unreal. It can be played from 1 to 6 players on a single PC screen, by playing and then passing their turn.
Unreal Gameplay
While developing this version, I notice multiple usability problems that I tried to solve in a second UI Interaction. The problems were:
- Having too much information on the screen makes it difficult to understand the game rules and the action to play
- Converting the physical game to 3D would beneficiate from simulating the eye movement in a real game, instead of being so quick. More animations like the removal of empty space; the diver consuming oxygen, etc.
- The Play and Pass mechanic would work better on a mobile device.
Wireframes V2
Start Game & Change Player Number
This was fun!
Friday, June 11, 2021
Abyssal 6 Years
Over the last 6 years (at 15 June 2021) I've been working as a Technical Artist at Abyssal. In those years I helped built realistic underwater environments, construct level design for simulated missions, assemble UI and very recently create product wireframes. Most of my work also evolves programming tools using blueprints and a little bit of c++, develop master materials for Offshore rigs with biofouling and create visual effects for realtime using Unreal Engine. All of this to train pilots in the Abyssal Simulator and help them plan and visualize the 3D worksite using the Offshore application.
The journey was incredible and now Abyssal is part of a bigger company, the Ocean Infinity.
Here are some of the highlights of the work that is public and I'm really proud of, more can be found at Abyssal.eu.